


After spending more than a moment across the center line, a duelist suffers a loss of two life every few seconds. (Once again, the premisesīehind all this are unexplained.) While in enemy territory, a duelist can wreak some havoc, namely the physical attack and stealing mana crystals and shards, but the trespasser is unable to cast spells or shields. Each arena is separated into halves, one for each duelist, that are separated by a glowing line. A variety of arenas from the Magic: the Gathering multiverse are selectable, but vary only aesthetically. Rounding seems to vary based on the source of damage. (Note that the rule of "damage causes loss of life" from the card game still stands.) The shield can be summoned indefinitely but drains the user's mana at a significant rate. They can also summon a shield when not preoccupied with some other action to reduce damage to the duelist by half. This attack is apparently more effective when running forward. A duelist can unleash a physical attack once per second to attack a creature or player directly in front of him/herself. At the top of the screen, the current life totals and mana of the duelists is visible. During actual duels, the duelist avatar navigates three-dimensional arenas by way of the control stick or directional pad. (The only alternate win condition is provided by the white enchantment Test of Endurance.) Before dueling, players can edit the spellbook they will bring to battle in an editor mode where the spells are represented by icons that the player rearranges. In the Arcade Duel mode, there is a ten-minute time limit for each duel, at which point the current leader is crowned victor. The objective is to reduce the enemy duelist's life to 0 each player starts with 20 life. Beyond mastering some basic skills, victory is determined almost entirely in the metagame.Įach player is represented by a duelist the nature of duelists, dueling, magic, etc. Battlegrounds consists entirely of real time combat, where duelists bring pre-meditated spellbooks to the table to duke it out. The overall design of Battlegrounds differs significantly from that of the original card game source material.
